Good design is obvious.
Great design is transparent.
Ten years in advertising, working across print, digital, video, and photo production, have shaped the way I think about design. I’ve created everything from brochures and billboards to social media content, websites, product photography, and post-production for commercial and corporate pieces.
Over the last few years, I’ve expanded that foundation into 3D, focusing on modeling, texturing, and environment and character creation for games, film, and visual effects. I’m a curious, dedicated designer who enjoys learning new tools and moving between disciplines when a project needs it.
My work lives at the intersection of graphic design, motion, and 3D, and I’m always looking for opportunities where creativity, craft, and storytelling come together.
Software
- Adobe Photoshop
- Adobe Illustrator
- Adobe Indesign
- Adobe Premiere
- Adobe After Effects
- Adobe Substance painter
- Figma
- Da vinci resolve
- Autodesk 3Ds max
- Autodesk Maya
- Zbrush
- Cinema 4D
- Nuke
- Unreal Engine
- Worpress
- and more.
Skills
Graphic design | Branding | Advertising | Video editing and post-production | 3D modeling and texturing | Photo editing and retouching | Versatility | Visual storytelling | Strong design foundation | Creative direction | Delivery time management